Brief History of C++
C++ is a general-purpose, high-level programming language created by Bjarne Stroustrup at Bell Labs in Murray Hill, New Jersey, in 1979. Initially, C++ was an enhancement to the C programming language, adding object-oriented programming (OOP) features. Stroustrup's goal was to create a language that provided the efficiency of C, while supporting abstraction, modularity, and object-oriented concepts.
The first version of C++ was called "C with Classes." In 1983, the language was officially named C++, with the "++" symbol referring to the increment operator, indicating the language’s evolution from C. It introduced key features like classes, inheritance, and virtual functions. Over time, C++ continued to evolve with additional features like templates, exception handling, and the Standard Template Library (STL).
By the 1990s, C++ had grown into one of the most popular programming languages, especially for system software, game development, and high-performance applications. It became standardized by the International Organization for Standardization (ISO) in 1998, with significant revisions in 2003, 2011, 2014, and 2020. Each revision introduced improvements to the language, such as better memory management, more powerful features for generic programming, and enhanced concurrency support.
Basic Concepts of C++
Object-Oriented Programming (OOP)
C++ supports object-oriented programming, which focuses on using "objects" that encapsulate data and functions. The four main principles of OOP are encapsulation, abstraction, inheritance, and polymorphism.
Encapsulation It refers to bundling data and methods that operate on the data within one unit (class).
Abstraction hides the complex implementation details from the user, providing only essential information.
Inheritance allows one class (derived class) to inherit properties and behaviors from another class (base class).
Polymorphism allows a single function, method, or operator to operate differently based on the object it is acting upon.
Classes and Objects
Classes are blueprints or templates for creating objects. A class defines attributes (variables) and behaviors (functions/methods) that the objects created from the class will have. Objects are instances of a class, and each object holds its own data and can interact with other objects or functions.
Memory Management
C++ gives the programmer fine-grained control over memory allocation and deallocation. Using new
and delete
, programmers can allocate and free memory manually, providing efficiency but also responsibility in managing memory correctly to avoid issues like memory leaks or segmentation faults.
Pointers
C++ uses pointers to store memory addresses. A pointer is a variable that holds the address of another variable. This allows direct manipulation of memory and is useful in dynamic memory allocation, arrays, and managing data structures like linked lists and trees.
Templates
Templates allow generic programming, where functions or classes can work with any data type. Rather than defining a function or class for each type, templates enable you to write functions and classes that can operate on different types based on user input.
Standard Library
C++ has a rich standard library, providing tools and utilities for input/output (I/O), data structures (like vectors, lists, and maps), algorithms (like sorting and searching), and more. The Standard Template Library (STL) is a key part of this library, offering template-based containers and algorithms.
Exception Handling
C++ provides exception handling to manage errors in a structured way. It uses try
, catch
, and throw
to deal with exceptional situations like runtime errors, which helps improve program robustness.
Operator Overloading
C++ allows operators to be overloaded, meaning you can define how operators like +
, -
, or *
work with custom data types (objects), providing intuitive syntax for certain operations.
Multiple Inheritance
Unlike some other object-oriented languages, C++ supports multiple inheritance, where a class can inherit from more than one base class. This allows for more flexible design but also introduces complexity, particularly with ambiguity in method resolution.
Namespaces
C++ uses namespaces to avoid name conflicts. A namespace is a way to group logically related code together, and it prevents name clashes by ensuring that names within different namespaces do not interfere with each other.
C++ is a powerful and flexible language, balancing low-level system access with high-level object-oriented abstractions. It’s known for its speed, efficiency, and ability to handle both large-scale and resource-intensive applications.